You want to play the game like an FPS seen from above. 47K subscribers in the starsector community. •. Without Razer - 5gb : 11 fps, 5. Hi! Im having issues (vanilla) with my FPS being stuck at max 20fps, both in menu and ingame. I have massively increased those limits to play Starsector the way it wa. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly) select from. On Windows, it's in the installation directory. Also is there a way to uncap fps? I have a 144hz monitor so I'd like to cap the fps to 144. Today we make some money. r/starsector. Let's take a look at Starsector's Virtual Memory Parameters (vmparams) and go over how to fix some nasty RAM errors that can show up once you start modding t. My modded game of Starsector keeps popping up and saying memory leak detected. I've tried expanding my battle size but it's stuck at just 240-300 for deplpyments cap. goto starsector core > data > config and look up "maxShipsInFleet". ini and change "enableShaders":true" into "enableShaders":false" . Special thanks to Alex and the dev team of Starsector, Starsector community and all Star Wars fans. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that vanilla uses to render engine plumes iteratively with fixed function rendering. Re: [Late Game] Battles & Colony Management ruin FPS gradually & permanently. 0 (May 6, 2017) Updated to support Starsector 0. You can't just stack every mod on a ship because the mods require some sort of energy to power them like auxiliary thrusters or physical space on the ship like expanded cargo. Also, from my experience, fighters are the biggest cause of FPS tanking in battles. In any case, I'll email both my save and my mac. Broad-Kangaroo-2267 • 5 mo. High HZ slightly reduces population growth and increases maintenance. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Step 2. 6. 4+ new systems: Coruscant Prime, Chandrila system,. json" in Notepad/Wordpad. You could restrict your mods a bit. I'm having low fps in game, around 15-25 fps in big battles. The performance boost is found by removing CPU load and transferring it to the GPU, which vanilla starsector does not take advantage tremendously. 0 (May 10, 2023): – Updated for Starsector 0. Power on the Deck, releasing the volume up button when you hear the startup chime. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. Combat Readiness (CR) is a general measure of a ship's logistical status. « Reply #5 on: April 05, 2021, 11:12:04 AM ». json) and changing the value of maxColonySize. Re: 60FPS limit? « Reply #1 on: February 27, 2018, 08:23:22 PM ». 95. The FPS and Idle indicator both read about 60 fps and ~40-50% idle both in the campaign map view, and during combat. . 30. r/starsector •. Through Windows settings change power settings to. The product of multiple mentions. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. json file to allow you to transfer items quickly using the Alt key. riesenarethebest • meatbag • 10 mo. Bounty Hunt, Colonize, Wage W. Thank you. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. The only way to return to a functional game is saving (takes upwards of five minutes), quitting the game, restarting, loading back in. Mods that add new markets are especially bad, and i think adjusted. Yeah, Blue/XLU were my endgame logistics before I tried ED Shipyard, but with a low ship cap of 30-40 the slots are far more important than the logistics profile, Imo at least. Gamma cores are pretty useful as your colonies need less resources. Both of those are a limited resource. Logged. When i updated game i made a fresh install. json (starsector-core/data/config). I've always had FPS problems with this game, and i don't know for the life of me what to do with it. On discord they suggest not to go past 8 (and fall back to 6 if you get issues with 8) but it‘s possible and can help sometimes to go past 8. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. json. These are meant for broader use within the. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. The code is: ) TitanX: Infinite anti-fighter+anti-capital missile spam, regenerates missile supply, special ability is EMP burst that instantly overloads any ship over wide area. I have been running battle size at max for a while and haven't had any issues, but when I started farming Alpha cores with a star fortress, my computer just can't handle the strain from the star fortress and ordo combined, even at. Initial load will drop in 13-15 FPS, but once stabilized it'll reach around 50-54 (drops to 30 when in crowded system). The start of an abomination, dubbed the "moderately cursed ship pack". While they do keep changing, I thought I'd make. If you have the Console command mod you can use the command AddOrdinance [amount you want]. Usually going to 10-20 fps. •. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. Problem is everytime an enemy ship is nuked the ship ai re-evaluates potential targets so it becomes tedious to constantly try to keep your conquest from obliterating an irate mudskipperStarsector Gameplay with Splat! Let's Play Starsector and check out a game where you'll do whatever you want in an open galaxy. Data below is tested on unmodded Starsector, consider that mods may and will cut out additional FPS depending on the mod amount. Then right click on the "GRAPHICS_OPTIONS" file, and copy it. Another way of looking at it: Caps make you tankier (i. The product of multiple mentions. Crypto47K subscribers in the starsector community. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5) Open menu Open navigation Go to Reddit Home Clean install of Starsector 0. For fast, nimble ships that use hit and run tactics, caps are better. As the title says, so be careful when updating them as for some reason my fps went from 45 to 60 depending if I time sped up, to 5fps whilst orbiting a planet. The steps I've taken to solve the problem: - Making sure the GPU was handling the game through the Nvidia control panel. 5 GB of memory for the JRE Heap. These affect the overall DP awarded to you before every fight. json file and disable V-sinc, it will help, but will not be on the level of Nvidia or Intel cards. 5. Alright man, forgot to say that i didn't have GraphicsLib enabled, and the main problem was that i was getting 35ish FPS even in vanilla, but updating the drivers like you said worked. In the picture above I’ve set it to Starsector because I want to try the setting on that game, use it on MultiVersus. Premium Powerups Explore Gaming. This won't address the issue that the more ships you allow deployed, the more hesitant the AI becomes because of. Cap battlefield objectives. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Formerly, known as Starfarer, Starsector was released in 2013. json with notebook++ and you'll find this around line 528 :Starsector. Population cap makes sense when the only source of population is immigration and natural growth. Here is a video guide made by a community member of Starsector and a Let's Player: Some other useful tips. If the game thinks vsync is off, but it's forced on, I can see how it might lead to a not super stable framerate occasionally. (100~300) Since high-tech ships have shorter operating time. 文件位置Starsectorstarsector-coredataconfigsettings. . Features. 1. api. though after brief search i cant seem to find it. (500) 2. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Throw in a fleshed out diplomacy system with alliances, defensive pacts etc. json. json, I get: "Device name: AMD Radeon R9 M295X OpenGL Engine" and "Free VRAM: 0MB". ago. how does leveling up scale? Is there ever a cap to how mutch XP it takes to earn a level? Or does the xp cost per level keep scaling indefinitely? Does the xp cost per level scale exponentially or linearly?It changes the max player level to 103, which is the level needed to cap all skills. So. 5 GB of memory for the JRE Heap. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 4. Initial load will drop in 13-15 FPS, but once stabilized it'll reach around 50-54 (drops to 30 when in crowded system). Wonderful thanks so much!Low FPS. Before I get into it. You will notice on bigger sectors that while in-system performance is good, hyperspace performance is utterly terrible. However, the amount of xp required per level gets ridiculous around the 55-60 mark!Business, Economics, and Finance. It used to be called Starfarer. Yes, search for: "maxIndustries": [1,1,1,2,3,3,4,4,4,4], in settings. Turn off Vsync and change frame rate cap in settings. Voice line sfx from Star Wars Empire at War are property of Petroglyph. Open the GraphicsLib folder and open "Preset Options". Once you’re in the config folder you open settings. SomePhishyDude. No admin cap boyyyy. They will retreat from stronger forces, and fast ships tend to kite or flank way away from these locations. 3. In vanilla Starsector, the max deployment width at the start of combat is 240. You can change fps there. For new players, it is highly recommended to play through the in-game tutorials and to read about the Game Mechanics. Add a Comment. Droll12 • 3 yr. Simultaneously, you will also generate a surplus of drugs. When it reaches full flux cap, set your fleet to eliminate. I have massively increased those limits to play Starsector the way it wa. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. 0 coins. To enable choosen preset, just download settings file, rename it to. I then alt-tabbed the program and my laptop blue-screened. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Three fade transitions in the apitrace where FPS plummets approximate frames are as follows;Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. 9. « on: October 21, 2020, 07:50:06 PM ». They get like 15 fps in normal battles. Reaperosha. captains and officers), and 3,020 names for stellar objects (i. You can then select which mod (s) you want to run with in the launcher. (9,950 names for conventional ships, and 1,000 + 500 for REDACTED ships. Develop. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. Advertisement Coins. e. 3) Win 7 SP1. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. Seriously, if you can't pilot your afflictor to violate the unshielded rears of ships 3 times your size, you should go back to lumbering low-tech. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". •. hullmods. when it is at 60 frames my idle is around 80%, but when it is at 30 it is 0%i play with a truckload of mods (90) myself, most of them being QoL, Factions or just "more ships / weapons" ect. (300~500) 3. 1a – Updated mod description with the default controls – Added option to suppress indicator messages. If with mods that is when it will slow down (in my case fps tanked from 60 to 15-20) after a few hours of play session, depending on your system and number of mods. TheThunderhawk • 3 yr. 3. I'm running with 60 ships fleet limit, 800 DP max battle size limit, a mod to throttle engine graphics and running Starsector on Java 8. 9. Set "useLargeRipple":false. In the file will be a line called "playerMaxLevel" which you can edit to whatever, also under that line will be the settings for how many skill and story points you get per. These three are already functional, and I plan on adding many more. 0 Configuration values can now be configured via Luna (Thanks Lukas04) Additional support for mods specifying damage or clarifying unknown damages Modification of vanilla on-hit effects to specify and clarify. 51. Fleet composition changes based on what you are doing. ago. It allows to slow down/speed up any singleplayer game. . Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. Alternate “Fast” version does the same, but doubles levelling speed while halving Story Points per level. 7. Version 3. BIG ANNOUNCEMENT SS+ will no longer be updated going forward. Change the numbers at the end of the lines to what you want. Try to avoid running or fighting fighter heavy fleets if you don't want 5 FPS battles. Through the intel control panel set the driver to max performance and minimum quality. 7) 60fps 98% idle. Go to settings -> battle size -> set it to max (500). It's possible you might be able to adjust some driver settings to get it to run at 72 fps with vsync. Putting an Alpha Core in your Population and Infrastructure and declaring your colony a Free Port will cause it to generate a surplus of Harvested Organs without needing orbiting cryopods. A quick google search suggests that there's a compatibility issue between recent AMD cards and lwjgl,. Get the competitive advantage you need with the Collective Minds STRIKEPACK F. You send them to worlds controlled by a faction and ask them to perform mission there. the discord server also has a page for the basic enhancment mods. : The more DP your entire fleet has, the more you get to deploy. ago. I upped it to 8 because the new industry items are intended to balance the size reduction. Dev mode can be activated by editing settings. Some people asked me how to do it so I made a video about it!Lady Dimitrescu fanart by NYICCCO Possible Starsector FPS boost for Nvidia GPU's. The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Don’t forget the mod that adds a second page to colonies if you put 9 plus industries on planets. Starsector Vers. You don't have cookie cutter builds because the game isn't strictly about combat. The performance percentage in the top left seems to stay around 10-15%, and this doesn't happen running it in Windows on the same machine. What I've tried so far: Power settings are at max, both starsector. Don't think there's a way to increase it in vanilla, other than the one skill. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that. All that taken into account, if you still want to destroy enemy colonies you have several options: raid them enough (~10+ times) that they are extremely in the -ves in terms of stability (it will show 0 stability, but will have like a -20 modifier due to recent raids). I have become leery of LOD mods in CP2077 only cuz it was one of the first tweaks attempted and the hard work by modders over the years has had its ups and downs when trying to wrangle CDPR's engine in. 7!r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". Be damned Kadur Remnant! My FPS is dead because of you !! Hmmm looks like my 12 colonie home system! The Kad do get a bit spammy. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). We cover the early, mid, and late game fleets using the knowledge that we've built up so far. On the campaign map, if the game is paused after pressing either ESC. I remember a time when I started with like 50-60 fps and, after 3 hours of playtime, I was at like 25 fps in hyperspace. Classic top-down gameplay style enhanced by modern technology. Turn the Image Sharpening to On and set the sharpen to around 0. Add a Comment. Turn off your Deck. You can change fps there. Starsector is a bit weird when it comes to alt-tabbing. json. On the other, it means relying on driver developers to provide good support for features that went out of general use around 2003 or so, and that they don't expect any new releases to. Phase-class are strong at 1v1 fights, fewer deployment points gets more advantages. Join. It's either single or dual threaded (game+draw)). Work your way to phase coil tuning (you get that by lvl 4). csv file. Let's go over some key changes you can make in the Starsector settings. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). Mechared. json" and change. Then I have 3 Falcon (P) with converted hangars which act as supporting role to draw attention of larger ships and give additional fire. thank you for the advice, I went to the settings. 96a update? In this video, we cover the biggest update Starsecto. Developer indicates game mostly uses display lists with some VBOs (so !7078 (merged) may help) and that transitions are “just rendering the same things with different transparency, and a black quad over the entire screen”. r/starsector. There’s a modded faction called HMI (Hazard Mining Incorporated). Diable Avionics is a carrier-focused faction with mech-themed fighters, walls of micro-missiles, and striking red ships. An utility mod modifying the vanilla beams to. SpaceMarine_CR. (300~500) 3. This mod includes 10 additional features and three loose scripts. Late Domain modified Cruiser-school tactic, explained through Paint. If you go from the max level of 40 variant to the max level of 25, or from the Fast variant to the standard variant, it will likely result in you having "negative" experience progress to next level--no. •. Hazard Mining is one that everyone else has mentioned, and for good reason. IMO the Conquest is a boring artillery platform you give it to your AI officers for long range fire support. With our. 1. Though it gets memey after a certain point. Step 3. I would just use alpha cores as much as possible. From my experience playing the game with Intel i5-7200U @ 2. Reverted numerous weapon balance changes. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. 75 to whatever you want, like 1. Couple of points: You can increase your fleet "combat ratings" by changing +Nav, +ECM, +ECCM (nav is movespeed, ECM is weapon range, ECCM is missile bonuses). Removed extra crew bonus. If a ship would normally be salvagable but you are at fleet cap it will not be salvagable. Starsector is a bit weird when it comes to alt-tabbing. or set a max fps limit within the game or video control panel if possible. The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. )If you're tired of seeing ships called Einstein's Demon and To Goddard With Apologies, then this mod is for you! If your machine is decent, Starsector should run MUCH better with Java 8. These three are already functional, and I plan on adding many more. I just ran some tests to make sure, and it's definitely not happening here - the game speed only drops after the frame rate dips below 30, so for example if the frame rate is 15, then the game will run at 50% speed, while for any. Switching to Java 8 seems to solve the issue, Thank you kind sir. Advertisement Coins. Do mind that the game's. On discord they suggest not to go past 8 (and fall back to 6 if you get issues with 8) but it‘s possible and can help sometimes to go past 8. Running the included radar alongside GraphicsLib on an AMD GPU blackens the screen. more shield HP) and improve your ability to inflict burst damage, whereas Vents improve your sustained offense and. Sports. Usually I spend my "preload" period wandering on the empty outer reaches doing planet surveys (stay away from warning beacons!). 4X game features in Starsector. j. Starsector > Bug Reports & Support >. Programming wise this should be relatively easy quick fix while making player "know" what they're up to. Starsector > Mods > [0. I've grown fond of this combat ring/star type of abomination. Best. Factions will wage war against each other and try to conquer their enemies. g. Usually I spend my "preload" period wandering on the empty outer reaches doing planet surveys (stay away from warning beacons!). 7. Here comes the Star Wars mod in the year of 2020. • 2 yr. I think it should be limited to just 1 or 2 - seeing as they're capital ships, meant to be the leader of fleet of smaller ships, not the sole design in the entire fleet. If the level cap is raised without consideration, the XP curve will make it very difficult to progress, yes. so its probably in the core game files in the java files somewhere. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. json First make a backup. But if you're getting huge framerate drops even at the main menu I think this is probably the culprit. Search for "maxShipsInFleet":30 and change the value from 30 to whatever. Carriers require more deployment points to get space supremacy. Based from my specs though, it should take around 15-30 minutes. 1a. 2. As for what's causing the FPS loss, Neutrino brings in a weapon called the 'Unstable Photon Cannon', which is basically a buckshot blast of energy projectiles. The thing that's confusing to me, still, is you're saying you're getting a time slowdown when the framerate is 30. Actually, I'd argue that it's a waste to put them as administrators, unless you're already over cap. >sandbox space sim rpg. In the Nvidia control panel, select the game either by the drop-down menu or the add button to manually find and select the executable. 0. goto starsector core > data > config and look up "maxShipsInFleet". The game is set to my monitor's resolution with fullscreen disabled. It won't, however, impact the number of industries you can build. Well, it was 20% in v0. Game caps at 144 fps even when changing json settings. Wh. Features. Previously in 0. ago. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. 0 coins. Go to settings and basically increase it so you can field more than before but the mechanics are the same, therefore, so will the enemy. These three are already functional, and I plan on adding many more. Battle size depends on your fleet combination. anyone knows what going on my game usually run 40-60 fps but it suddenly drops to 10-15 fps out of nowhere Modded Question/Bug With mods Share Sort by: Best. Open that sucker in a text editor like Notepad. A guide to fleet composition. Well, the solution to my car leaking is to just keep adding oil. There's no reason why it'd specifically cap to 144, though - that has to. i play with a truckload of mods (90) myself, most of them being QoL, Factions or just "more ships / weapons" ect. If you have a good computer you can change the total in settings under "battle size", although the default is 400 and it only goes up to 500 unless you edit config files. xml" using Notepad++. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. So I'm getting FPS drops on the overworld and in battles. Colonies were added in version 0. Change the damage modifier from 0. 0 - 2022-01-02. Also, if you run GraphicsLib, you can try going into GRAPHICS_OPTIONS. Those could be very well filler ships. 100 fleet size, 99999999 battle size. Costs on average 0. The problem is when you get into the cooler fights like station fights, multiple cap fights etc the game starts to lag real bad if you have a bad graphics card. Even if you change the JSON file to the current version. I play on linux, on a pretty big host and I regularly encounter small freezes (during combat, mainly) and FPS drops, down to 15, while traveling in-system or in hyperspace, especially if I speed up time. Anti-aliasing (AA) Vertical sync (Vsync) 60 fps regardless of monitor refresh rate. /shrug :) Mode_ • 8 yr. Another easy solution would be the good old cheat engine. 1 (November 16, 2018): – Fixed certain key-combo misbehavior – Now works when the player isn’t piloting a ship – Works in Starsector 0. on Today at 11:26:17 AMHonestly, I think the cryorevival building should increase the maximum population cap, as should the decivilized status. Hazard rating barely matters. Additionally, maintenance costs generally being 1:1 to deployment costs means that deploying a full 240 DP fleet tends to cost the same regardless of composition, so frigates being cheaper doesn't really. . As stated before, Vanilla does not leak memory, and most good mods do not either. Starsector is very different, in that unlike WoW, you have numerous playstyles. However, that warning comes up for both my older save (slow) and newer saves (normal speed). 30 - 0. It's true. Open that sucker in a text editor like Notepad. Upping this cap will also upping the enemies dp (again the dp ratio). Stay Connected with Werit: and share your game clips: for more content: to starsector r/starsector • by toric5. I actually downloaded and custom-modified The two mods "Another Portrait Pack" and "Portrait Pack". Download either of the following (both are the same JRE 8 v271) (Mac/Linux users look below for download link):. Specs Windows 8. It gradually decreases the amount of experience required after level 35 for each level up. Hello! I am unable to play even small battles (I set the battle points to as low as 200) with more than 10 fps. They really feel part of the Starsector lore as a smaller corporation-type faction !AxtheCool • 4 yr. ago. There’s the Fleet Size by DP mod that is probably what you want. 2. This is the easiest general way to direct battles. Welcome to a Starsector Tutorial!In this tutorial I will show you what to do if you have any of the following questions:Where do I download mods for Starsect. Is it possible to play Starsector at above 60 fps? I noticed mine is constantly switching between 61 and 62 like it could not go higher. To enable choosen preset, just download settings file, rename it to settings. "fps":60 --------> "fps":30. I've messed with it myself and it seems to support numbers at least up to 6(which is probably as many as you'll ever need on one colony anyway) but I dunno if there's any problems going higher than that. Behold, I have returned to infest your nightmares once again. After each step, check to see if the problem is gone: 1. Mods are listed in alphabetical order within their. For fast, nimble ships that use hit and run tactics, caps are better. View mod page; View image gallery; Lightshow. json file and changed the administrator cap to 100 so it wouldn't feel as cheating so I would be forced to get new administrators for each new planet instead of having them directly controlled by me. 1. ago. I find building a fleet, 180 DP + a 60 DP Paragon, with a balance mix of Meta build gives the best results. 91 when fleet DP determined starting points: I found myself using Infernus and Cathedrals as. It used to be called Starfarer. •.